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  2. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    Each window consumes GDI objects. As the complexity of the window increases, with additional features such as buttons and images, its GDI object usage also increases. When too many objects are in use, Windows is unable to draw any more GDI objects, leading to misbehaving software and frozen and unresponsive program operation. [13]

  3. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    DirectDraw was introduced for Windows Mobile in Windows Mobile 5.0, replacing the graphics component of GAPI, which was then deprecated. [1] With the release of DirectX version 8.0, DirectDraw was merged into a new package called DirectX Graphics, which extended Direct3D with a few DirectDraw API additions. DirectDraw can still be used by ...

  4. fpGUI - Wikipedia

    en.wikipedia.org/wiki/FpGUI

    The supported platforms at that stage was Linux and FreeBSD via X11 and Microsoft Windows via GDI. After a few months Felipe Monteiro de Carvalho joined the development team adding support for Windows Mobile devices and extending the graphics support and design. Felipe also started working on Mac OS X support via Carbon.

  5. List of Microsoft Windows components - Wikipedia

    en.wikipedia.org/wiki/List_of_Microsoft_Windows...

    The compositing manager introduced in Windows Vista that handles compositing and manages special effects on screen objects in a graphical user interface Graphics Device Interface: GDI/GDI+ The kernel graphics component for representing graphical objects and transmitting them to output devices such as monitors and printers Windows USER

  6. Microwindows - Wikipedia

    en.wikipedia.org/wiki/Microwindows

    In this way, all windows can behave the same way when dragged, etc., unless specifically overridden by the user. Major window management policies can be redefined by merely re-implementing DefWindowProc, rather than making changes throughout the system. The basic unit of screen organization in Microwindows API is the window.

  7. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D allows full interoperability with GDI, GDI+, and permits rendering to and from a Direct3D surface, as well as to and from a GDI/GDI+ device context (HDC). It can be used effectively together with Windows Imaging Component (WIC) for image encoding/decoding, and with DirectWrite for text formatting and font processing.

  8. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    GDI back-end for Microsoft Windows. DirectX back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 12. Quartz back-end for macOS (dropped in 2.0). Metal back-end for macOS / iOS / tvOS since 2.0.8; older versions use OpenGL by default. [51] [52] Xlib back-end for X11-based windowing ...

  9. PowerBASIC - Wikipedia

    en.wikipedia.org/wiki/PowerBASIC

    A GRAPHIC WINDOW is the equivalent of a Windows dialog box containing a static control on which drawing operations can be done. A single BASIC statement will create a GRAPHIC WINDOW and specify its size, position and title. It is not essential to specify a WNDPROC for the GRAPHIC WINDOW. A short source code example for a complete GRAPHIC WINDOW ...