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  2. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  3. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  4. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    Most programming languages have some notion of a thread of execution which executes statements in a defined order. Traditional compilers translate high-level expressions to a sequence of low-level instructions relative to a program counter at the underlying machine level.

  5. Out-of-order execution - Wikipedia

    en.wikipedia.org/wiki/Out-of-order_execution

    The way the instructions are ordered in the original computer code is known as program order, in the processor they are handled in data order, the order in which the data becomes available in the processor's registers. Fairly complex circuitry is needed to convert from one ordering to the other and maintain a logical ordering of the output.

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  7. Instruction-level parallelism - Wikipedia

    en.wikipedia.org/wiki/Instruction-level_parallelism

    Atanasoff–Berry computer, the first computer with parallel processing [1] Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically, ILP refers to the average number of instructions run per step of this parallel execution. [2]: 5

  8. Program counter - Wikipedia

    en.wikipedia.org/wiki/Program_counter

    The program counter (PC), [1] commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), [2] [1] the instruction counter, [3] or just part of the instruction sequencer, [4] is a processor register that indicates where a computer is in its program sequence.

  9. Addressing mode - Wikipedia

    en.wikipedia.org/wiki/Addressing_mode

    The CPU, after executing a sequential instruction, immediately executes the following instruction. Sequential execution is not considered to be an addressing mode on some computers. Most instructions on most CPU architectures are sequential instructions.