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  2. Game form - Wikipedia

    en.wikipedia.org/wiki/Game_form

    The social choice function represents the desired outcome or goal of the game, such as maximizing social welfare or achieving a fair allocation of resources. The mechanism designer 's task is to design the game form in such a way that when each player plays their best response (i.e. behaves strategically), the resulting equilibrium implements ...

  3. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    In applied game theory, the definition of the strategy sets is an important part of the art of making a game simultaneously solvable and meaningful. The game theorist can use knowledge of the overall problem, that is the friction between two or more players, to limit the strategy spaces, and ease the solution.

  4. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  5. Focal point (game theory) - Wikipedia

    en.wikipedia.org/wiki/Focal_point_(game_theory)

    The Guess 2/3 of the average game shows the level-n theory in practice. In this game, players are tasked with guessing an integer from 0 to 100 inclusive which they believe is closest to 2/3 of the average of all players’ guesses. A Nash equilibrium can be found by thinking through each level: Level 0: The average can be in [0, 100]

  6. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    The first game is simply sequential―when player 2 makes a choice, both parties are already aware of whether player 1 has chosen O(pera) or F(ootball). The second game is also sequential, but the dotted line shows player 2's information set. This is the common way to show that when player 2 moves, he or she is not aware of what player 1 did.

  7. Kingmaker scenario - Wikipedia

    en.wikipedia.org/wiki/Kingmaker_scenario

    Stalling, or intentionally slowing game play in timed games, for personal advantage or to that of a currently leading player, is normally treated as unsportsmanlike conduct. The use of revokes , or intentional rules violations, in trick-taking card games , to void a round and effect a kingmaker scenario is discouraged by use of severe penalties.