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The Polish limited edition, presented in a medkit-like bag with the game's logo contains the game disc, soundtrack, patch with logo of one of the game's factions, stickers with logos, small map of the Zone, T-shirt with game's logo on chest and inscription "Сделано в Чернобыле" ("Made in Chernobyl") on the back.
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
The game concludes with the survivors, Strelok, and the player evacuating the Zone while being attacked by hordes of enemies. Before boarding the rescue helicopters, the player is given the choice to leave the Zone forever or stay. If the player decides not to leave the Zone, then the game enters into free-play mode.
S.T.A.L.K.E.R. takes place in an area called the Zone. The Zone is based on the real-life Chernobyl Exclusion Zone and is also inspired by fictional works: Boris and Arkady Strugatsky's science fiction novella Roadside Picnic (1972) which was loosely adapted into Andrei Tarkovsky's film Stalker (1979), as well as the film's subsequent novelization by the Strugatsky brothers.
Following the trail, he is led to Scar, the protagonist of S.T.A.L.K.E.R.: Clear Sky, who leads an anarchistic faction called Spark that opposes the Ward and believes the Zone can be transformed into a utopian 'Shining Zone', as well as the Noontide faction, consisting of the formerly-brainwashed soldiers of the Monolith from previous games ...
[27] [28] Also, in March 2002, after the GSC Game World company trip to the Chernobyl Exclusion Zone, the Oblivion Lost concept was wholly revised and used the Chernobyl disaster as a foundation. The game was called Stalker: Oblivion Lost, but soon the name changed to S.T.A.L.K.E.R.: Oblivion Lost, due to copyright complications with the word ...
The discursive and digressive structure of the work in a sense mirrors the journey undertaken by the characters in Tarkosky's film who try to gain access to an omnipotent 'Room' which has the power to grant all our wishes that is rumoured to lie at the centre of the Zone itself; a quest whose object seems to become further away as they advance ...
The term stalker (сталкер) became a part of the Russian language and, according to the authors, became the most popular of their neologisms. In the book, stalkers are people who trespass into the forbidden area known as the Zone and steal its valuable extraterrestrial artifacts, which they later sell.