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It was first released in Japan, then later in Europe and Australasia. It was released in North America as Personal Trainer: Math on January 12, 2009 [2] and also in South Korea in 2009. The game is part of both the Touch! Generations and Personal Trainer series. [3]
The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...
Cooking Guide: Can't Decide What to Eat?, [a] released in North America as Personal Trainer: Cooking, is a digital cookbook for the Nintendo DS.The game was released in 2008: the original, Japanese-language edition was released in Japan on December 4, in Europe in English on June 20, [2] in Australia on July 3, [1] and in North America on November 24. [3]
Personal Trainer: Walking JPN EUR is a 2008 exergaming application developed by Nintendo Network Service Development (Nintendo NSD) and Creatures Inc. for the Nintendo DS.The pedometer accessory was developed in-house at Nintendo NSD, while the software portion was developed in conjunction with Nintendo NSD, Creatures Inc., and Engines.
JumpStart Study Helpers Math Booster and Spelling Bee were notable for allowing users to edit the math problems or words used in gameplay. [ 25 ] [ 26 ] Carolyn Handler Miller of Digital Storytelling: A Creator's Guide to Interactive Entertainment , wrote that the series "found just the right balance between storyline and other demands of ...
Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.
The DSiWare iterations include training modes from the previous two Nintendo DS games, including new ones that take advantage of the Nintendo DSi's camera. [26] Brain Age 2 was given generally favorable reviews, receiving aggregated scores of 77% from Metacritic and 79.04% from GameRankings .
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.