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  2. Professor Kageyama's Maths Training: The Hundred Cell ...

    en.wikipedia.org/wiki/Professor_Kageyama's_Maths...

    It was first released in Japan, then later in Europe and Australasia. It was released in North America as Personal Trainer: Math on January 12, 2009 [2] and also in South Korea in 2009. The game is part of both the Touch! Generations and Personal Trainer series. [3]

  3. List of Touch! Generations titles - Wikipedia

    en.wikipedia.org/wiki/List_of_Touch!_Generations...

    The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...

  4. Cooking Guide: Can't Decide What to Eat? - Wikipedia

    en.wikipedia.org/wiki/Cooking_Guide:_Can't_Decide...

    Cooking Guide: Can't Decide What to Eat?, [a] released in North America as Personal Trainer: Cooking, is a digital cookbook for the Nintendo DS.The game was released in 2008: the original, Japanese-language edition was released in Japan on December 4, in Europe in English on June 20, [2] in Australia on July 3, [1] and in North America on November 24. [3]

  5. Personal Trainer: Walking - Wikipedia

    en.wikipedia.org/wiki/Personal_Trainer:_Walking

    Personal Trainer: Walking JPN EUR is a 2008 exergaming application developed by Nintendo Network Service Development (Nintendo NSD) and Creatures Inc. for the Nintendo DS.The pedometer accessory was developed in-house at Nintendo NSD, while the software portion was developed in conjunction with Nintendo NSD, Creatures Inc., and Engines.

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart Study Helpers Math Booster and Spelling Bee were notable for allowing users to edit the math problems or words used in gameplay. [ 25 ] [ 26 ] Carolyn Handler Miller of Digital Storytelling: A Creator's Guide to Interactive Entertainment , wrote that the series "found just the right balance between storyline and other demands of ...

  7. Brain Exercise with Dr. Kawashima - Wikipedia

    en.wikipedia.org/wiki/Brain_Exercise_with_Dr...

    Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.

  8. Brain Age 2: More Training in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age_2:_More_Training...

    The DSiWare iterations include training modes from the previous two Nintendo DS games, including new ones that take advantage of the Nintendo DSi's camera. [26] Brain Age 2 was given generally favorable reviews, receiving aggregated scores of 77% from Metacritic and 79.04% from GameRankings .

  9. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.