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According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.
Characters of the Final Fantasy IV series; Characters of Final Fantasy V; Characters of Final Fantasy VI; Characters of the Final Fantasy VII series; Characters of Final Fantasy VIII; Characters of Final Fantasy IX; Characters of Final Fantasy X and X-2; Characters of Final Fantasy XII; Characters of the Final Fantasy XIII series; Characters of ...
Cecil Harvey (Japanese: セシル・ハーヴィ, Hepburn: Seshiru Hāvi) is the protagonist in the 1991 video game Final Fantasy IV.He is a Dark Knight, and spends much of the game grappling with the actions he committed while serving the kingdom of Baron.
Final Fantasy IV, a console role-playing game originally released in 1991 for the Super NES; Final Fantasy IV (2007 video game), an enhanced 3D remake of the 1991 role-playing game originally released for the Nintendo DS; Fatal Frame: Mask of the Lunar Eclipse, a 2008 survival horror game for the Wii; Fast & Furious 4, a 2009 film
Additionally, in remakes such as the GBA: Dawn of Souls version, there is an option to autoname - which will select from a limited pool of names of other Final Fantasy characters from later games. In the original Final Fantasy instruction manual, the character names used were NEST, HOWA, TOMY, and PHIL, for what it's worth.
Final Fantasy IV has been ported to several other platforms with varying differences. A remake, also called Final Fantasy IV, with 3D graphics was released for the Nintendo DS in 2007 and 2008. The game was re-titled Final Fantasy II during its initial release outside Japan as the original II and III had not
Chiefs quarterback Patrick Mahomes has been efficient this season, going interception-free in five of his last six games. But fantasy managers expected more than 1.4 touchdowns per game. Derek ...
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.