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The upper left displays the used particle shapes . Featuring the super emitter which is usually applied in emitters of firework and explosion effects. particleIllusion ( pIllusion for short) is a stand-alone computer graphics application based on the particle system technique which allows users to create graphical animations, e.g. fire ...
It features its own rendering engine and provides a wallpaper editor, allowing for the creation of 2D and 3D wallpapers, including a particle system editor and a fork of JavaScript called SceneScript for additional wallpaper logic. It also supports using video files, audio files, webpages and some 3D applications as wallpapers.
Sony features a new system called RealD XLS, which shows both circularly polarized images simultaneously: A single 4K projector displays two 2K images one above the other, a special lens attachment polarizes and projects the images on top of each other. [4]
Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. [26] It introduced a 4K video player capable of running 360-degree videos for virtual reality. [26]
Particle image velocimetry (PIV) is a non-intrusive optical flow measurement technique used to study fluid flow patterns and velocities. PIV has found widespread applications in various fields of science and engineering, including aerodynamics, combustion, oceanography, and biofluids.
In 1923, Peter Debye and Erich Hückel reported the first successful theory for the distribution of charges in ionic solutions. [7] The framework of linearized Debye–Hückel theory subsequently was applied to colloidal dispersions by S. Levine and G. P. Dube [8] [9] who found that charged colloidal particles should experience a strong medium-range repulsion and a weaker long-range attraction.
Direct3D is a graphics application programming interface (API) for Microsoft Windows.Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games.
In an adiabatic density perturbation, the fractional additional number density of each type of particle (baryons, photons, etc.) is the same. That is, if at one place there is a 1% higher number density of baryons than average, then at that place there is a 1% higher number density of photons (and a 1% higher number density in neutrinos) than ...