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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  4. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    When the task is to find the solution that is the best under some criterion, this is an optimization problem. Solving an optimization problem is generally not referred to as "equation solving", as, generally, solving methods start from a particular solution for finding a better solution, and repeating the process until finding eventually the ...

  5. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  6. 10 Hard Math Problems That Even the Smartest People in the ...

    www.aol.com/10-hard-math-problems-even-150000090...

    The Kissing Number Problem. A broad category of problems in math are called the Sphere Packing Problems. They range from pure math to practical applications, generally putting math terminology to ...

  7. Solver - Wikipedia

    en.wikipedia.org/wiki/Solver

    Game solvers for problems in game theory [3] Three-body problem [ 4 ] The General Problem Solver ( GPS ) is a particular computer program created in 1957 by Herbert Simon , J. C. Shaw , and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a ...

  8. This ridiculous math problem is infuriating the Internet - AOL

    www.aol.com/news/2016-04-01-this-ridiculous-math...

    The seemingly "simple" elementary brain-teaser asks one student "Reasonableness: Marty ate 4/6 of his pizza and Luis ate 5/6 of his pizza. Marty ate more pizza than Luis.

  9. Polymath Project - Wikipedia

    en.wikipedia.org/wiki/Polymath_Project

    This project was set up in order to try to solve the Erdős discrepancy problem. It was active for much of 2010 and had a brief revival in 2012, but did not end up solving the problem. However, in September 2015, Terence Tao, one of the participants of Polymath5, solved the problem in a pair of papers. One paper proved an averaged form of the ...