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  2. Free Lossless Image Format - Wikipedia

    en.wikipedia.org/wiki/Free_Lossless_Image_Format

    FLIF supports grayscale, RGB and RGBA with color depth of 1 to 16 bits per channel. [8] FLIF has some tuning parameters which can result in differently sized images. All of the images are still lossless. A flifcrush tool is also available to achieve the minimal size. Lossy compression can be achieved by preprocessing.

  3. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.

  4. QOI (image format) - Wikipedia

    en.wikipedia.org/wiki/QOI_(image_format)

    The Quite OK Image Format (QOI) is a specification for lossless image compression of 24-bit (8 bits per color RGB) or 32-bit (8 bits per color with 8-bit alpha channel RGBA) color raster (bitmapped) images, invented by Dominic Szablewski and first announced on 24 November 2021.

  5. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    Full color image along with its R, G, and B components Additive color mixing demonstrated with CD covers used as beam splitters A diagram demonstrating additive color with RGB. The RGB color model is an additive color model [1] in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad ...

  6. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Example image prior to compression Detail from example image, after compression at 8, 3.56 and 2 bits/pixel. The method of compression is an evolution of Color Cell Compression with features including numerous closely spaced fractional bit rates, multiple color formats, support for high-dynamic-range (HDR) textures, and real 3D texture support.

  7. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    Here are grouped those full RGB hardware palettes that have the same number of binary levels (i.e., the same number of bits) for every red, green and blue components using the full RGB color model. Thus, the total number of colors are always the number of possible levels by component, n, raised to a power of 3: n×n×n = n 3.