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Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
This record is the first time a human has achieved the best result with respect to "frame rules", however there is still time to save in 8-4, the game's final stage. [ 13 ] [ 14 ] Orland describes Niftski's video showing a heart rate of 188 BPM, and his tearful reaction following the run, telling himself to "Get oxygen, dude". [ 12 ]
Narcissa Wright (born Cosmo Wright, [2] July 21, 1989 [1]) is an American speedrunner and co-founder [3] [4] of the website SpeedRunsLive, which allows speedrunners to race with one another in real time.
TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.
A game mode may restrict or change the behavior of the available tools, such as allowing play with limited/unlimited ammo, new weapons, obstacles or enemies, or a timer, etc. A mode may establish different rules and game mechanics, such as altered gravity , win at first touch in a fighting game, or play with some cards face-up in a poker game.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...