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Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.
The VFX creative director may delegate responsibilities to visual effects supervisors, visual effects editors, film compositors, rotoscope artists, matte painters, and 3D animators. VFX creative directors may therefore have input on various aspects of production, including: Story development and storyboarding; Blocking, staging, locations
Handle a VFX project from conception through to completion. Manage and direct the technical, artistic, and production personnel. Possess a knowledge of various visual effects techniques with emphasis on camera set-ups and film knowledge with an eye for composition and camera work.
Visual effects supervisor Trent Claus disclosed that director James Gunn desired to use Escape from New York (1981) as a visual reference for Russell's appearance in the film's flashback, but given how Russell's character wore an eyepatch in that film, the VFX crew could just use that film to take notes of how his skin folded and moved ...
The reduction of hardware limitations has continued to broaden possibilities for video game art, and larger art departments have become the norm. [5 ... VFX artist: a ...
Allan McKay (born May 1, 1982) is a Los-Angeles based visual effects supervisor and technical director. He is responsible for visual effects sequences in projects including Transformers: Dark of the Moon, Blade, The Last Airbender, Star Trek: Into Darkness, Flight, The Equalizer, and other films.
Freddie Wong (born September 13, 1985) [1] is an American internet celebrity, filmmaker, VFX artist, podcaster, and competitive gamer. [2] Wong has participated in at least three YouTube channels; with RocketJump, his production company's main channel, sporting over 9 million subscribers; [3] BrandonJLa, a channel including behind the scenes videos and other content, which holds over 1.1 ...
Martin's team met with the show's VFX Supervisor Joe Bauer at the start of each season to discuss new design elements, as the dragons were maturing and growing. [18] For example, they became more guard dog-like as they grew into their roles as Dany's guards. When they got angry or wanted to threaten the enemy, gills popped out of their necks.