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  2. Ian Bogost - Wikipedia

    en.wikipedia.org/wiki/Ian_Bogost

    Ian Bogost is an American academic and video game designer, most known for the game Cow Clicker. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering .

  3. Cow Clicker - Wikipedia

    en.wikipedia.org/wiki/Cow_Clicker

    Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost.The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours.

  4. Persuasive Games - Wikipedia

    en.wikipedia.org/wiki/Persuasive_Games

    Persuasive Games is a video game developer founded by Ian Bogost and Gerard LaFond in 2003. The company focuses on making advergames with strong opinions. Their first game, Howard Dean for Iowa is about trying to get Howard Dean to win the Iowa caucuses.

  5. Facebook games parody spreads with Cow Clicker Blitz - AOL

    www.aol.com/news/2011-01-21-cow-clicker-blitz.html

    Famed game scholar and designer (and satirist) Ian Bogost has taken the next logical step with the Cow Clicker franchise and released the Cow Clicker API. According to Bogost, developers can now ...

  6. Quote of the Moment: Thinking inside the [Skinner] Box - AOL

    www.aol.com/news/2010-04-13-quote-of-the-moment...

    "I have a liberal sense of what a game is. I do think, though, that the kind of experiences that [Zynga] are creating are more like [Skinner] boxes, like behaviorist experiments with rats. They're ...

  7. Procedural rhetoric - Wikipedia

    en.wikipedia.org/wiki/Procedural_rhetoric

    The term "procedural rhetoric" was developed by Ian Bogost in his book Persuasive Games: The Expressive Power of Videogames. [3] Bogost defines procedural rhetoric as "the art of persuasion through rule-based representations and interactions, rather than the spoken word, writing, images, or moving pictures" [4] and "the art of using processes persuasively."

  8. Gamer psychology expert shows where Facebook games win and fail

    www.aol.com/news/2011-11-07-nicole-lazzaro...

    Ian Bogost, a. More than two hundred million players check in every month to play Zynga games, and yet, those and other Facebook games are often derided as exploitative "Skinner boxes", their ...

  9. Racing the Beam - Wikipedia

    en.wikipedia.org/wiki/Racing_the_Beam

    Specific games such as Combat, Pitfall! and Yars' Revenge are analyzed from a technical and cultural perspective. [ 2 ] Racing the Beam is the first in a series of books on early video-game platforms and has been cited by modern Atari 2600 enthusiasts as an inspiration for attempting to write new games for the platform.