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  2. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    Windows? Note License BRP-PACU: Yes Yes Dual channel FFT tool for equalization of sound systems using the transfer function. GPL-2.0-or-later: Praat: Paul Boersma and David Weenink of the University of Amsterdam Yes Yes Yes A program for the analysis of speech in phonetics. GPL-2.0-or-later: Sonic Visualiser

  3. Loudness compensation - Wikipedia

    en.wikipedia.org/wiki/Loudness_compensation

    Loudness compensation, or simply loudness, is a setting found on some hi-fi equipment that increases the level of the high and low frequencies. [1] This is intended to be used while listening at low-volume levels, to compensate for the fact that as the loudness of audio decreases, the ear's lower sensitivity to extreme high and low frequencies ...

  4. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [ 4 ] [ 5 ] As of December 6, 2022, Audacity is the most popular download at FossHub, [ 8 ] with over 114.2 million downloads since March 2015.

  5. Equalization (audio) - Wikipedia

    en.wikipedia.org/wiki/Equalization_(audio)

    Equalization is commonly used to increase the depth of a mix, creating the impression that some sounds in a mono or stereo mix are farther away or closer than others. [3]: 75–76 Equalization is also commonly used to give tracks with similar frequency components complementary spectral contours, known as mirrored equalization. Selected ...

  6. Equal-loudness contour - Wikipedia

    en.wikipedia.org/wiki/Equal-loudness_contour

    ISO equal-loudness contours with frequency in Hz. An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. [1] The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness ...

  7. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  8. Audio signal processing - Wikipedia

    en.wikipedia.org/wiki/Audio_signal_processing

    An analog audio signal is a continuous signal represented by an electrical voltage or current that is analogous to the sound waves in the air. Analog signal processing then involves physically altering the continuous signal by changing the voltage or current or charge via electrical circuits.

  9. Smiley face curve - Wikipedia

    en.wikipedia.org/wiki/Smiley_face_curve

    An idealized and extreme smiley face curve shown using a 29-band graphic equalizer. A smiley face curve or mid scoop [1] in audio signal processing is a target frequency response curve characterized by boosted low and high frequencies coupled with reduced midrange frequency power.