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  2. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    To derive the value of the floating-point number, the significand is multiplied by the base raised to the power of the exponent, equivalent to shifting the radix point from its implied position by a number of places equal to the value of the exponent—to the right if the exponent is positive or to the left if the exponent is negative.

  3. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    The method is based on the observation that, for any integer >, one has: = {() /, /,. If the exponent n is zero then the answer is 1. If the exponent is negative then we can reuse the previous formula by rewriting the value using a positive exponent.

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Projects created and remixed with Scratch are licensed under the Creative Commons Attribution-Share Alike License. [54] Scratch automatically gives credit to the user who created the original project and program in the top part of the project page. [21] Scratch was developed based on ongoing interaction with youth and staff at Computer Clubhouses.

  5. Wheat and chessboard problem - Wikipedia

    en.wikipedia.org/wiki/Wheat_and_chessboard_problem

    When expressed as exponents, the geometric series is: 2 0 + 2 1 + 2 2 + 2 3 + ... and so forth, up to 2 63. The base of each exponentiation, "2", expresses the doubling at each square, while the exponents represent the position of each square (0 for the first square, 1 for the second, and so on.). The number of grains is the 64th Mersenne number.

  6. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    The half-precision binary floating-point exponent is encoded using an offset-binary representation, with the zero offset being 15; also known as exponent bias in the IEEE 754 standard. [9] E min = 00001 2 − 01111 2 = −14; E max = 11110 2 − 01111 2 = 15; Exponent bias = 01111 2 = 15

  7. Exponentiation - Wikipedia

    en.wikipedia.org/wiki/Exponentiation

    In mathematics, exponentiation, denoted b n, is an operation involving two numbers: the base, b, and the exponent or power, n. [1] When n is a positive integer, exponentiation corresponds to repeated multiplication of the base: that is, b n is the product of multiplying n bases: [1] = ⏟.

  8. Talk:Operators in C and C++ - Wikipedia

    en.wikipedia.org/wiki/Talk:Operators_in_C_and_C++

    If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. C/C++ Wikipedia:WikiProject C/C++ Template:WikiProject C/C++ C/C++: Start: This article has been given a rating which conflicts with the project-independent quality rating in the banner shell. Please resolve this ...

  9. Modular exponentiation - Wikipedia

    en.wikipedia.org/wiki/Modular_exponentiation

    Inputs An integer b (base), integer e (exponent), and a positive integer m (modulus) Outputs The modular exponent c where c = b e mod m. Initialise c = 1 and loop variable e′ = 0; While e′ < e do Increment e′ by 1; Calculate c = (b ⋅ c) mod m; Output c; Note that at the end of every iteration through the loop, the equation c ≡ b e ...