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  2. America (video game) - Wikipedia

    en.wikipedia.org/wiki/America_(video_game)

    The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]

  3. Brad McQuaid - Wikipedia

    en.wikipedia.org/wiki/Brad_McQuaid

    Brad McQuaid (April 25, 1969 – November 18, 2019) [1] was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999.

  4. History of the New York Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/History_of_the_New_York...

    Provisional charter was granted by the New York State Board of Regents to New York Institute of Technology in 1955. [2] The founders of New York Institute of Technology, and in particular Dr. Alexander Schure, Ph.D., [3] started the current university as a career-oriented school that offered engineering-related training and applications-oriented research opportunities. [4]

  5. Tim Sweeney - Wikipedia

    en.wikipedia.org/wiki/Tim_Sweeney

    Timothy Dean Sweeney (born 1970) is an American video game programmer and businessman. He is the founder and CEO of Epic Games , and the creator of Unreal Engine , a game development platform. Early life

  6. Don Mattrick - Wikipedia

    en.wikipedia.org/wiki/Don_Mattrick

    Prior to the acquisition, DSI was the largest independent game developer in North America and had 75 full-time employees working on various projects with companies like Konami, Broderbund, IBM, Disney, Mindscape and Accolade. [5] DSI was best known for developing racing and sports games for the Amiga, Apple II, Commodore 64, and PC DOS ...

  7. Seamus Blackley - Wikipedia

    en.wikipedia.org/wiki/Seamus_Blackley

    Trespasser was designed to use a physics-rich game engine for much of the animation for the game. The game was to have been shipped by late 1997 as part of a deal that Dreamworks had made with a computer chip manufacturer, but the game was only partially completed; the chip deal fell through, and the budget for the game was significantly cut.

  8. Looking Glass Studios - Wikipedia

    en.wikipedia.org/wiki/Looking_Glass_Studios

    Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts.The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies.

  9. Trip Hawkins - Wikipedia

    en.wikipedia.org/wiki/Trip_Hawkins

    In 1996, 3DO stopped developing the system and transitioned into a video game developer, making games for the PlayStation, PC, and other consoles. [9] While remaining chairman and CEO of the company, Hawkins took on the additional role of creative director. [10] Hawkins focused on branding and 6-to-9-month production timetables for games.