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  2. Brad McQuaid - Wikipedia

    en.wikipedia.org/wiki/Brad_McQuaid

    Brad McQuaid (April 25, 1969 – November 18, 2019) [1] was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999.

  3. Yesterday (video game) - Wikipedia

    en.wikipedia.org/wiki/Yesterday_(video_game)

    Monchan said that the game was entitled Yesterday: A Pendulo Studios Game in the English- and French-speaking world to lean on the company's brand. [6] It was also released on iOS, Pendulo's first-ever attempt at the platform. Rafael Latiegui said that Pendulo "started from scratch, diving head-first into the uncharted waters". [7]

  4. Seamus Blackley - Wikipedia

    en.wikipedia.org/wiki/Seamus_Blackley

    Trespasser was designed to use a physics-rich game engine for much of the animation for the game. The game was to have been shipped by late 1997 as part of a deal that Dreamworks had made with a computer chip manufacturer, but the game was only partially completed; the chip deal fell through, and the budget for the game was significantly cut.

  5. New York Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/New_York_Institute_of...

    In 1974, the New York Institute of Technology Computer Graphics Lab was established and attracted the likes of: Pixar Animation Studios president Edwin Catmull and co-founder Alvy Ray Smith; Walt Disney Feature Animation Chief Scientist Lance Williams; DreamWorks animator Hank Grebe; and Netscape and Silicon Graphics founder James H. Clark. [29]

  6. History of the New York Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/History_of_the_New_York...

    Provisional charter was granted by the New York State Board of Regents to New York Institute of Technology in 1955. [2] The founders of New York Institute of Technology, and in particular Dr. Alexander Schure, Ph.D., [3] started the current university as a career-oriented school that offered engineering-related training and applications-oriented research opportunities. [4]

  7. America (video game) - Wikipedia

    en.wikipedia.org/wiki/America_(video_game)

    The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]

  8. Trip Hawkins - Wikipedia

    en.wikipedia.org/wiki/Trip_Hawkins

    In 1996, 3DO stopped developing the system and transitioned into a video game developer, making games for the PlayStation, PC, and other consoles. [9] While remaining chairman and CEO of the company, Hawkins took on the additional role of creative director. [10] Hawkins focused on branding and 6-to-9-month production timetables for games.

  9. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5] His first published game, Scout Search, appeared as a type-in program in the June 1984 issue of Apple II magazine inCider. At least 12 of his games published for print and disk magazines were developed under the name Capitol Ideas Software.