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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and R v . A more direct method, however, is to simply calculate the trace : the sum of the diagonal elements of the rotation matrix.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  5. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  6. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    where the operator denotes a dot product, ^ is the unit vector in the direction of , ‖ ‖ is the length of , and is the angle between and . [ 1 ] The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates , the components of a vector are the scalar projections in the directions of the coordinate axes .

  7. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Multiplying by the operator [S], the formula for the velocity v P takes the form: = [] + ˙ = / +, where the vector ω is the angular velocity vector obtained from the components of the matrix [Ω]; the vector / =, is the position of P relative to the origin O of the moving frame M; and = ˙, is the velocity of the origin O.

  8. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    Here α, β, γ are the direction cosines and the Cartesian coordinates of the unit vector | |, and a, b, c are the direction angles of the vector v. The direction angles a, b, c are acute or obtuse angles, i.e., 0 ≤ a ≤ π, 0 ≤ b ≤ π and 0 ≤ c ≤ π, and they denote the angles formed between v and the unit basis vectors e x, e y, e z.

  9. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    Illustration of the vector formulation. The equation of a line can be given in vector form: = + Here a is the position of a point on the line, and n is a unit vector in the direction of the line. Then as scalar t varies, x gives the locus of the line.