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  2. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    By arranging the bounding volumes into a bounding volume hierarchy, the time complexity (the number of tests performed) can be reduced to logarithmic in the number of objects. With such a hierarchy in place, during collision testing, children volumes do not have to be examined if their parent volumes are not intersected (for example, if the ...

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Bounding Volume Hierarchy (BVH) a tree structure over a set of bounding volumes. Collision is determined by doing a tree traversal starting from the root. If the bounding volume of the root doesn't intersect with the object of interest, the traversal can be stopped.

  4. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    A bounding box or minimum bounding box (MBB) is a cuboid, or in 2-D a rectangle, containing the object. In dynamical simulation, bounding boxes are preferred to other shapes of bounding volume such as bounding spheres or cylinders for objects that are roughly cuboid in shape when the intersection test needs to be fairly accurate. The benefit is ...

  5. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes. As ...

  6. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    A BVH is a tree of bounding volumes (often spheres, axis-aligned bounding boxes or oriented bounding boxes). At the bottom of the hierarchy, the size of the volume is just large enough to encompass a single object tightly (or possibly even some smaller fraction of an object in high resolution BVHs).

  7. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    Bounding volume hierarchies (BVHs) are often used to subdivide the scene's space (examples are the BSP tree, the octree and the kd-tree). This allows visibility determination to be performed hierarchically: effectively, if a node in the tree is considered to be invisible , then all of its child nodes are also invisible, and no further ...

  8. List of terms relating to algorithms and data structures

    en.wikipedia.org/wiki/List_of_terms_relating_to...

    Bounding volume hierarchy, also referred to as bounding volume tree (BV-tree, BVT) Boyer–Moore string-search algorithm; Boyer–Moore–Horspool algorithm; bozo sort; B+ tree; BPP (complexity) Bradford's law; branch (as in control flow) branch (as in revision control) branch and bound; breadth-first search; Bresenham's line algorithm; brick ...

  9. Spatial database - Wikipedia

    en.wikipedia.org/wiki/Spatial_database

    Bounding volume hierarchy (BVH) Geohash; Grid (spatial index) HHCode; Hilbert R-tree; k-d tree; m-tree – an m-tree index can be used for the efficient resolution of similarity queries on complex objects as compared using an arbitrary metric. Octree; PH-tree; Quadtree; R-tree: Typically the preferred method for indexing spatial data. [6]