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Regional league participating in the Valorant Champions Tour for teams in North, South, and Central America. Teams are currently based in United States, Brazil, Argentina, Chile, includes entire Americas region 2023-present VCT EMEA Regional league participating in the Valorant Champions Tour for teams in Europe, the Middle East, and Africa.
Players of the 2020 first-person shooter game Valorant. Pages in category "Valorant players" The following 8 pages are in this category, out of 8 total.
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.
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The Valorant Masters is an biannual Valorant international tournament organized by Riot Games in the middle of years since 2021. [31] [32] Similar to the Mid-Season Invitational for League of Legends, it is the second most important international Valorant tournament after Champions. [33] There are usually 2 masters tournament each year.
From the 2000s to the early 2010s, video game tournaments in the Philippines have been largely amateur often held in internet cafés in Metro Manila.Video gaming was widely seen as just for leisure or past-time and not seen as a credible means for a professional career.
Players competing in a League of Legends tournament. Esports (/ ˈ iː s p ɔːr t s / ⓘ), short for electronic sports, is a form of competition using video games. [3] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.