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  2. Graph (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Graph_(abstract_data_type)

    In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of vertices (also called nodes or points ), together with a set of unordered pairs of these ...

  3. Junction tree algorithm - Wikipedia

    en.wikipedia.org/wiki/Junction_tree_algorithm

    Example of a chordal graph. The third step is to ensure that graphs are made chordal if they aren't already chordal. This is the first essential step of the algorithm. It makes use of the following theorem: [8] Theorem: For an undirected graph, G, the following properties are equivalent: Graph G is triangulated. The clique graph of G has a ...

  4. Disjoint-set data structure - Wikipedia

    en.wikipedia.org/wiki/Disjoint-set_data_structure

    Disjoint-set data structures model the partitioning of a set, for example to keep track of the connected components of an undirected graph. This model can then be used to determine whether two vertices belong to the same component, or whether adding an edge between them would result in a cycle.

  5. Tree (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tree_(graph_theory)

    A forest is an undirected graph in which any two vertices are connected by at most one path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. [2] A directed tree, [3] oriented tree, [4] [5] polytree, [6] or singly connected network [7] is a directed acyclic graph (DAG) whose underlying undirected graph is ...

  6. Markov random field - Wikipedia

    en.wikipedia.org/wiki/Markov_random_field

    In the domain of physics and probability, a Markov random field (MRF), Markov network or undirected graphical model is a set of random variables having a Markov property described by an undirected graph. In other words, a random field is said to be a Markov random field if it satisfies Markov properties.

  7. GraphStream - Wikipedia

    en.wikipedia.org/wiki/GraphStream

    GraphStream [2] [3] is a graph handling Java library that focuses on the dynamics aspects of graphs. [4] Its main focus is on the modeling of dynamic interaction networks of various sizes. The goal of the library is to provide a way to represent graphs and work on it.

  8. Bron–Kerbosch algorithm - Wikipedia

    en.wikipedia.org/wiki/Bron–Kerbosch_algorithm

    In computer science, the Bron–Kerbosch algorithm is an enumeration algorithm for finding all maximal cliques in an undirected graph.That is, it lists all subsets of vertices with the two properties that each pair of vertices in one of the listed subsets is connected by an edge, and no listed subset can have any additional vertices added to it while preserving its complete connectivity.

  9. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    In graphs that have negative cycles, the set of shortest simple paths from v to all other vertices do not necessarily form a tree. For simple connected graphs, shortest-path trees can be used [1] to suggest a non-linear relationship between two network centrality measures, closeness and degree. By assuming that the branches of the shortest-path ...