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The game puts the player in the position of managing SeaWorld parks from a 2.5D (isometric) perspective. (The San Diego, San Antonio, and Orlando parks.) It features two different modes of play. One is a mode where the player must complete certain tasks in the park (often pre-built) before moving on.
The goal of the game is to build a successful water park. When a world is launched, there is a large fenced-in space where the player can build their water park, as well as a ticket booth. The park is closed when by default, but the player can open it at any time, which will cause guests to be able to enter the park.
Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
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Pages in category "Amusement park simulation games" The following 31 pages are in this category, out of 31 total. This list may not reflect recent changes. *
The gameplay is very similar to the other games in the Theme series, and the graphics are similar to Theme Park.In Theme Aquarium, the player begins with an expanse of empty floor space and the task is to construct a maritime attraction for visitors which must be filled with interesting and appropriate creatures at the same time as dealing with all the attendant challenges of running a ...
Park Beyond is a construction and management simulation video game in which the player can build their own theme parks.In the game, the player needs to build, design and manage various flat rides and roller coasters as the park's main attractions, as well as other relevant facilities such as shops and restaurants.
The game was released with Denuvo's anti-tamper technology. [28] [29] To record the audio for the game, sound designer Watson Wu took over the Holiday World & Splashin' Safari theme park in Santa Claus, Indiana, to record the sounds of various attractions. [30] Guests in the park and park staff speak their own fictional language, known as "Planco".