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  2. Rigid transformation - Wikipedia

    en.wikipedia.org/wiki/Rigid_transformation

    (A reflection would not preserve handedness; for instance, it would transform a left hand into a right hand.) To avoid ambiguity, a transformation that preserves handedness is known as a rigid motion, a Euclidean motion, or a proper rigid transformation. In dimension two, a rigid motion is either a translation or a rotation.

  3. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  4. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    However, when a reflection is composed with a translation in any other direction, the composition of the two transformations is a glide reflection, which can be uniquely described as a reflection in a parallel hyperplane composed with a translation in a direction parallel to the hyperplane. A single glide is represented as frieze group p11g.

  5. Isometry - Wikipedia

    en.wikipedia.org/wiki/Isometry

    A reflection in a line is an opposite isometry, like R 1 or R 2 on the image. Translation T is a direct isometry: a rigid motion. [1] In mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective.

  6. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In geometry, a point reflection (also called a point inversion or central inversion) is a geometric transformation of affine space in which every point is reflected across a designated inversion center, which remains fixed. In Euclidean or pseudo-Euclidean spaces, a point reflection is an isometry (preserves distance). [1]

  7. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.

  8. Orthogonal transformation - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_transformation

    Transformations with reflection are represented by matrices with a determinant of −1. This allows the concept of rotation and reflection to be generalized to higher dimensions. In finite-dimensional spaces, the matrix representation (with respect to an orthonormal basis) of an orthogonal transformation is an orthogonal matrix.

  9. Transformation geometry - Wikipedia

    en.wikipedia.org/wiki/Transformation_geometry

    A reflection against an axis followed by a reflection against a second axis parallel to the first one results in a total motion that is a translation. A reflection against an axis followed by a reflection against a second axis not parallel to the first one results in a total motion that is a rotation around the point of intersection of the axes.