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A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make. Many souvenir shops have a range of tiny items that may be used as good luck charms.
See a pin and pick it up, all the day you will have good luck; See a pin and let it lay, bad luck you will have all day; See no evil, hear no evil, speak no evil; Seeing is believing; Seek and ye shall find; Set a thief to catch a thief; Shiny are the distant hills; Shrouds have no pockets (Speech is silver but) Silence is golden
Kyle Edward Craven (born August 10, 1989), commonly known by his Internet nickname "Bad Luck Brian", is an American Internet celebrity known for his ubiquitous photo posted on Reddit in 2012, which quickly became a popular Internet meme. Bad Luck Brian is an image macro style of meme. His captions describe a variety of unlucky, embarrassing and ...
The slogan is frequently uttered as a protective phrase when a loved one or friend succeeds, has good luck or otherwise receives praise, because those events are said to invite jealous attention. Chashme Baddoor and its associated icons are often seen as part of truck art in South Asia . [ 2 ]
25. All in good time. View the original article to see embedded media. 26. You can't make me be happy about it. View the original article to see embedded media. 27. Must have been a good night's ...
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By saying the phrase, the bad luck of letting something come between them is thought to be averted. [1] Both walkers must say the phrase, [2] and if they do not do this, then a bitter quarrel is expected to occur. [3] The concept derives from the difficulty of separating butter from bread once it has been spread – buttered bread cannot be ...
In October 2018, a Wojak with a gray face, pointy nose and blank, emotionless facial expression, dubbed "NPC Wojak", became a popular visual representation for people who cannot think for themselves or make their own decisions, comparing them to non-player characters – computer-automated characters within a video game.