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The three-body problem is a special case of the n-body problem. Historically, the first specific three-body problem to receive extended study was the one involving the Earth, the Moon, and the Sun. [2] In an extended modern sense, a three-body problem is any problem in classical mechanics or quantum mechanics that models the motion of three ...
Intro to Spherical Trig. Includes discussion of The Napier circle and Napier's rules; Spherical Trigonometry — for the use of colleges and schools by I. Todhunter, M.A., F.R.S. Historical Math Monograph posted by Cornell University Library. Triangulator – Triangle solver. Solve any plane triangle problem with the minimum of input data.
As can be seen from Fig. 1, these problems involve solving the triangle NAB given one angle, α 1 for the direct problem and λ 12 = λ 2 − λ 1 for the inverse problem, and its two adjacent sides. For a sphere the solutions to these problems are simple exercises in spherical trigonometry , whose solution is given by formulas for solving a ...
These identities are useful whenever expressions involving trigonometric functions need to be simplified. An important application is the integration of non-trigonometric functions: a common technique involves first using the substitution rule with a trigonometric function, and then simplifying the resulting integral with a trigonometric identity.
In computer vision, triangulation refers to the process of determining a point in 3D space given its projections onto two, or more, images. In order to solve this problem it is necessary to know the parameters of the camera projection function from 3D to 2D for the cameras involved, in the simplest case represented by the camera matrices.
3-dimensional matchings. (a) Input T. (b)–(c) Solutions. In the mathematical discipline of graph theory, a 3-dimensional matching is a generalization of bipartite matching (also known as 2-dimensional matching) to 3-partite hypergraphs, which consist of hyperedges each of which contains 3 vertices (instead of edges containing 2 vertices in a usual graph).
Computer stereo vision and optical 3D measuring systems use this principle to determine the spatial dimensions and the geometry of an item. [2] Basically, the configuration consists of two sensors observing the item. One of the sensors is typically a digital camera device, and the other one can also be a camera or a light projector.
Trigonometry (from Ancient Greek τρίγωνον (trígōnon) 'triangle' and μέτρον (métron) 'measure') [1] is a branch of mathematics concerned with relationships between angles and side lengths of triangles.