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  2. Firefly Learning - Wikipedia

    en.wikipedia.org/wiki/Firefly_Learning

    The cloud-based support platform used by Firefly allows teachers to set homework assignments, track students' progress, provide feedback and share learning resources, on it. The platform has desktop and mobile apps, it also has its own API for education software providers allowing the users to plug in their content.

  3. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.

  4. Moodle - Wikipedia

    en.wikipedia.org/wiki/Moodle

    Moodle (/ ˈ m uː d əl / MOO-dəl) is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. [3] [4] Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors.

  5. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication protocols. It may be installed on local servers, hosted by Blackboard ASP Solutions, or provided as Software as a Service hosted on Amazon Web Services .

  6. List of learning management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_learning...

    ANGEL Learning (acquired by Blackboard in May 2009); Click2Learn and Docent merged to become SumTotal Systems in 2004; CourseInfo LLC (precursor company to Blackboard, which became Blackboard's core technology, founded by Stephen Gilfus

  7. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other. Collaborative interaction amongst students is central to step 4.

  8. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Students appreciate the convenience of e-learning, but report greater engagement in face-to-face learning environments. [210] Colleges and universities are working towards combating this issue by utilizing WEB 2.0 technologies as well as incorporating more mentorships between students and faculty members.

  9. eFront (eLearning software) - Wikipedia

    en.wikipedia.org/wiki/EFront_(eLearning_software)

    eFront is an eLearning platform (also known as a Course Management System (CMS), or Learning Management Systems (), or Virtual Learning Environment ()). eFront has historically been coming in a number of editions, from an open-source edition to the latest eFrontPro edition (which is the only available one in 2018).