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In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.
In psychology, pattern recognition is used to make sense of and identify objects, and is closely related to perception. This explains how the sensory inputs humans receive are made meaningful. Pattern recognition can be thought of in two different ways. The first concerns template matching and the second concerns feature detection.
Thin-slicing is a term used in psychology and philosophy to describe the ability to find patterns in events based only on "thin slices", or narrow windows, of experience. The term refers to the process of making very quick inferences about the state, characteristics or details of an individual or situation with minimal amounts of information.
Brain-reading or thought identification uses the responses of multiple voxels in the brain evoked by stimulus then detected by fMRI in order to decode the original stimulus. Advances in research have made this possible by using human neuroimaging to decode a person's conscious experience based on non-invasive measurements of an individual's ...
Used to assess recognition memory based on the pattern of yes-no responses. [21] This is one of the simplest forms of testing for recognition, and is done so by giving a participant an item and having them indicate 'yes' if it is old or 'no' if it is a new item. This method of recognition testing makes the retrieval process easy to record and ...
Still, all types of qualitative and quantitative video analysis include some type of data coding in order to make sense of it and identify patterns. Second, six analytic lenses [ 3 ] [ 2 ] can move researchers from labeling the data to identifying and interpreting patterns or driving dynamics: counts and quantifications, timing and sequence ...
A variety of skills were upgraded in video game players, including "improved hand-eye coordination, [67] increased processing in the periphery, [68] enhanced mental rotation skills, [69] greater divided attention abilities, [70] and faster reaction times, [71] to name a few". An important characteristic is the functional increase in the size of ...
The hierarchy of needs developed by Maslow is one of his most enduring contributions to psychology. [6] The hierarchy of needs remains a popular framework and tool in higher education , [ 7 ] [ 8 ] business and management training, [ 9 ] sociology research, healthcare , [ 10 ] [ 11 ] counselling , [ 12 ] and social work . [ 13 ]