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  2. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    A fluent interface is normally implemented by using method chaining to implement method cascading (in languages that do not natively support cascading), concretely by having each method return the object to which it is attached [citation needed], often referred to as this or self.

  3. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).

  4. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]

  5. List of unit testing frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_unit_testing...

    Fluent assertions for java beanSpec [296] Behavior-driven development: BeanTest: No [297] A tiny Java web test framework built to use WebDriver/HTMLUnit within BeanShell scripts Cactus: A JUnit extension for testing Java EE and web applications. Cactus tests are executed inside the Java EE/web container. Concordion [298]

  6. Fluent (artificial intelligence) - Wikipedia

    en.wikipedia.org/wiki/Fluent_(artificial...

    The fluent realizes the common sense grounding between the robot's motion and the task description in natural language. [2] From a technical perspective, a fluent is equal to a parameter that is parsed by the naive physics engine. The parser converts between natural language fluents and numerical values measured by sensors. [3]

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  8. Comparison of JavaScript-based web frameworks - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_JavaScript...

    JavaScript-based web application frameworks, such as React and Vue, provide extensive capabilities but come with associated trade-offs. These frameworks often extend or enhance features available through native web technologies, such as routing, component-based development, and state management.

  9. God object - Wikipedia

    en.wikipedia.org/wiki/God_object

    In object-oriented programming, a god object (sometimes also called an omniscient or all-knowing object) is an object that references a large number of distinct types, has too many unrelated or uncategorized methods, or some combination of both. [1] The god object is an example of an anti-pattern and a code smell. [2]