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It was later renamed Roblox, a portmanteau of "robots" and "blocks", in January 2004. The website was launched in 2004, whilst Roblox was officially released on September 1, 2006. [ 14 ] In a June 2016 interview with Forbes , Baszucki stated that the idea for Roblox was inspired by the success of his Interactive Physics and Working Model ...
The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [31] and game development software. [32] [33] The engine, and all games made on Roblox, predominantly uses Luau, [34] a dialect of the Lua 5.1 programming language. [35] Since November 2021, the programming language has been open sourced under the MIT License.
The kit has a very simple graphical user interface, allowing users to create and manipulate objects within the game's 3D environment. Primitives such as cubes, cuboids and pyramids can be easily created and edited to be scaled and placed on the 3D world. Colours can be selected for individual elements, making the free roaming worlds more varied ...
Compared to the original, 3D Construction Kit II has double the number of controls and commands for added complexity and flexibility. Transparent objects can be created and ones that fade over time. The game supports rounded objects such as "flexicubes" and spheres, which were not possible in the original 3D Construction Kit. This feature is ...
Strata 3D was one of the first desktop 3D graphics applications, [2] releasing StrataVision 3D in 1989. The company was formed by brothers Ken and Gary Bringhurst. In 2016, Strata announced plans to move into augmented reality (AR) and virtual reality (VR), [3] allowing users to view and sell design projects using VR and AR headsets as well as offering custom VR/AR development.
In 2011 the MakerPlane community began designing their aircraft from the ground up to be built using modern and affordable personal manufacturing equipment, such as CNC mills [11] and 3D Printers. [ 12 ] [ 13 ] The first design is a 2-seat Light Sport Aircraft , currently under the working name of "MakerPlane v1.0 LSA". [ 14 ]
Around 1938, production was begun on tin cars that were made either with clockwork motors or 'telesteering' where the toy could be steered through a small steering wheel attached to the car with a wire. [5] Schuco 'Studio' cars had a starting crank, removable wheels, varied gearing and rack and pinion steering. Cars came with miniature tool kits.
Wind-up toys – often as a simple mechanical motor, or to create automata. These may be either key-wound, as were many 20th-century model trains, or a simpler pullback motor. Most photographic camera leaf shutters use a clockwork mechanism not unlike that of wristwatches to time the opening and closing of the shutter blades.