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  2. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    The caller cleans the stack after the function call returns. The cdecl calling convention is usually the default calling convention for x86 C compilers, although many compilers provide options to automatically change the calling conventions used. To manually define a function to be cdecl, some support the following syntax:

  3. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    At function return, the stack pointer is instead restored to the frame pointer, the value of the stack pointer just before the function was called. Each stack frame contains a stack pointer to the top of the frame immediately below. The stack pointer is a mutable register shared between all invocations. A frame pointer of a given invocation of ...

  4. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where and how results are returned from that function, with these transfers typically done via certain registers or within a stack frame on the call stack. There are design choices for how the tasks of preparing for a ...

  5. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    Some implementations of trampolines cause a loss of no-execute stacks (NX stack). In the GNU Compiler Collection (GCC) in particular, a nested function builds a trampoline on the stack at runtime, and then calls the nested function through the data on stack. The trampoline requires the stack to be executable.

  6. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  7. Position-independent code - Wikipedia

    en.wikipedia.org/wiki/Position-independent_code

    Some global variables (e.g. arrays of string literals, virtual function tables) are expected to contain an address of an object in data section respectively in code section of the dynamic library; therefore, the stored address in the global variable must be updated to reflect the address where the DLL was loaded to.

  8. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    Many Unix-like systems as well as Microsoft Windows implement a function called alloca for dynamically allocating stack memory in a way similar to the heap-based malloc.A compiler typically translates it to inlined instructions manipulating the stack pointer, similar to how variable-length arrays are handled. [4]

  9. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    It also shows that the c function was called by b, which was called by a, which was in turn called by the code on line 15 (the last line) of the program. The activation records for each of these three functions would be arranged in a stack such that the a function would occupy the bottom of the stack and the c function would occupy the top of ...