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In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications ...
Communicating local and remote sockets are called socket pairs. Each socket pair is described by a unique 4-tuple consisting of source and destination IP addresses and port numbers, i.e. of local and remote socket addresses. [11] [12] As discussed above, in the TCP case, a socket pair is associated on each end of the connection with a unique 4 ...
listen() is used on the server side, and causes a bound TCP socket to enter listening state. connect() is used on the client side, and assigns a free local port number to a socket. In case of a TCP socket, it causes an attempt to establish a new TCP connection. accept() is used on the server side. It accepts a received incoming attempt to ...
Parallel connections also have congestion control operating independently of each other, rather than being able to pool information together and respond more promptly to observed network conditions; [108] TCP's aggressive initial sending patterns can cause congestion if multiple parallel connections are opened; and the per-connection fairness ...
In the TCP case, a flow may be a virtual circuit, also known as a virtual connection or a byte stream. [4] In packet switches, the flow may be identified by IEEE 802.1Q Virtual LAN tagging in Ethernet networks, or by a label-switched path in MPLS tag switching. Packet flow can be represented as a path in a network to model network performance.
Stream-oriented (TCP; data written through a socket requires formatting to preserve message boundaries) or more rarely message-oriented (UDP, SCTP). Most operating systems Unix domain socket: Similar to an internet socket, but all communication occurs within the kernel. Domain sockets use the file system as their address space.
TCP/IP Illustrated is the name of a series of 3 books written by W. Richard Stevens. Unlike traditional books which explain the RFC specifications, Stevens goes into great detail [ 2 ] using actual network traces to describe the protocol, hence its 'Illustrated' title.
The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer. So, if you can, buffer up your little writes to TCP and send them all at once. Using the standard UNIX I/O package and flushing write before each read usually works.