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  2. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    A screenshot of the game interface from RuneScape in 2012. Players begin in a secluded area called Tutorial Island, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape.

  3. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs , and a full-colour poster map of Faerûn.

  4. Beyond the Barriers: The Book of Worlds - Wikipedia

    en.wikipedia.org/wiki/Beyond_the_Barriers:_The...

    White Wolf Publications first published Mage: The Ascension in 1993 as part of its World of Darkness series of horror role-playing games. White Wolf subsequently released many supplements in support of the game, including 1996's Beyond the Barriers: The Book of Worlds, a 200-page softcover book designed by Phil Brucato, Richard Dansky, Heather Heckel, Harry L. Heckel, Chris Hind, Angel Leigh ...

  5. Pages from the Mages - Wikipedia

    en.wikipedia.org/wiki/Pages_from_the_Mages

    Pages from the Mages is a supplement which features spells for the Forgotten Realms campaign, collected in a format that presents several spellbooks found in the campaign world, and details the histories of each of these spellbooks within the setting, as well as the backgrounds of the characters who created them and provides clues as to where in the world characters may now find the spellbooks ...

  6. Complete Mage - Wikipedia

    en.wikipedia.org/wiki/Complete_Mage

    Complete Mage, for example, doesn't introduce new classes like Complete Arcane did, though it does provide some new options (feats, spells, and so on) for the new classes from Complete Arcane." [ 2 ] Shannon Appelcline identified Complete Mage as one of the books that "changed the way that D&D worked in dramatic ways" and may have influenced ...

  7. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    The wild mage had the most in the way of new rules, including wild magic and wild surges, which result from his attempts to use magic in raw, barely controllable forms. Elementalists had to devote themselves to one of the four classical elements , barring them from using spells employing their oppositional element (fire vs. water, or air vs ...

  8. Complete Arcane - Wikipedia

    en.wikipedia.org/wiki/Complete_Arcane

    The Mage of the Arcane Order is a member of an academy and guild known as Arcane Order. The Master Transmogrifist specializes in spells that changes their form. The Mindbender focuses on charms and compulsions.

  9. The Book of Shadows (Mage: The Ascension) - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Shadows_(Mage:...

    The Book of Shadows is a 208-page softcover book that presents new options for players. The long list of contributing writers includes Writers: Emrey Barnes, Bill Bridges, Steve Brown, Phil Brucato, Brian Campbell, Sam Chupp, Beth Fischi, Don Frew, Daniel Greenberg, William Hale, Harry Heckel, Sam Inabinet, Darren McKeeman, Judith A. McLaughlin, Jim Moore, Kevin Murphy, John R. Robey, Kathleen ...