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  2. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    User interface design has been a topic of considerable research, including on its aesthetics. [11] Standards have been developed as far back as the 1980s for defining the usability of software products. One of the structural bases has become the IFIP user interface reference model. The model proposes four dimensions to structure the user interface:

  3. Template:User interfaces - Wikipedia

    en.wikipedia.org/wiki/Template:User_interfaces

    To change this template's initial visibility, the |state= parameter may be used: {{User interfaces | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{User interfaces | state = expanded}} will show the template expanded, i.e. fully visible.

  4. Wikipedia:Interfaces/External interfaces - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Interfaces/...

    A good example of Word and Excel usage to make editing easier can be seen at Wikipedia:Featured content. The articles displayed at the top of that page are randomly selected each time the page is refreshed.

  5. Responsive web design - Wikipedia

    en.wikipedia.org/wiki/Responsive_web_design

    Luke Wroblewski has summarized some of the RWD and mobile design challenges and created a catalog of multi-device layout patterns. [15] [16] [17] He suggested that, compared with a simple HWD approach [clarification needed], device experience or RESS (responsive web design with server-side components) approaches can provide a user experience that is better optimized for mobile devices.

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Problem Statement: Written in user-centered language, this communicates what the user wants to achieve or what the challenge is to the end-user. Use When: "Context of use" is a critical component of the design pattern. This element helps people understand situations when the design pattern applies (and when it does not.)

  7. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    The Reactable musical instrument, an example of a tangible user interface. The user interface or human–machine interface is the part of the machine that handles the human–machine interaction. Membrane switches, rubber keypads and touchscreens are examples of the physical part of the Human Machine Interface which we can see and touch.

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