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Software crack illustration. Software cracking (known as "breaking" mostly in the 1980s [1]) is an act of removing copy protection from a software. [2] Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software ...
In Windows 7 and later, significant hardware changes (e.g. motherboard) may require a re-activation. In Windows 10 and 11, a user can run the Activation Troubleshooter if the user has changed hardware on their device recently. If the hardware has changed again after activation, they must wait 30 days before running the troubleshooter again.
Empress (sometimes stylized EMPRESS) was a video game cracker who specializes in breaking anti-piracy software. While the true identity of Empress is unknown, she refers to herself as a young Russian woman. [1] [2] Empress has also released cracked games under the moniker C000005. [3] Empress is known as one of the few crackers who can crack ...
Enshittification, also known as crapification and platform decay, is the term used to describe the pattern in which online products and services decline in quality over time.
This is an accepted version of this page This is the latest accepted revision, reviewed on 7 February 2025. Free and open-source anonymity network based on onion routing This article is about the software and anonymity network. For the software's organization, see The Tor Project. For the magazine, see Tor.com. Tor The Tor Project logo Developer(s) The Tor Project Initial release 20 September ...
The first public release of Crack was version 2.7a, which was posted to the Usenet newsgroups alt.sources and alt.security on 15 July 1991. Crack v3.2a+fcrypt, posted to comp.sources.misc on 23 August 1991, introduced an optimised version of the Unix crypt() function but was still only really a faster version of what was already available in other packages.
The game, in addition to better support for Windows 3.1 and Windows 95, supported connectivity through LAN, primitive Internet play, modem, and direct serial link, and included a local hotseat mode. CivNet also included a map editor and a "king builder" to allow a player to customize the names and looks of their civilization as seen by other ...