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  2. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    Game-tree complexity of a game is the number of leaf nodes in the smallest full-width decision tree that establishes the value of the initial position. [1] A full-width tree includes all nodes at each depth. This is an estimate of the number of positions one would have to evaluate in a minimax search to determine the value of the initial position.

  3. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  4. Checkmate pattern - Wikipedia

    en.wikipedia.org/wiki/Checkmate_pattern

    The checkmate is delivered by a rook with the queen's assistance. The rook is adjacent to the king, while the queen supports the rook, being separated from it by one empty square on the same diagonal as the rook. This forms a 3 by 3 box shape, inside which the enemy king is trapped.

  5. Poker probability - Wikipedia

    en.wikipedia.org/wiki/Poker_probability

    The development of probability theory in the late 1400s was attributed to gambling; when playing a game with high stakes, players wanted to know what the chance of winning would be. In 1494, Fra Luca Pacioli released his work Summa de arithmetica, geometria, proportioni e proportionalita which was the first written text on probability.

  6. Mathematics of bookmaking - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_bookmaking

    In gambling parlance, making a book is the practice of laying bets on the various possible outcomes of a single event. The phrase originates from the practice of recording such wagers in a hard-bound ledger (the 'book') and gives the English language the term bookmaker for the person laying the bets and thus 'making the book'.

  7. Software for handling chess problems - Wikipedia

    en.wikipedia.org/wiki/Software_for_handling...

    This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...

  8. Chess piece relative value - Wikipedia

    en.wikipedia.org/wiki/Chess_piece_relative_value

    Although the 1-3-3-5-9 system of point totals is the most commonly given, many other systems of valuing pieces have been proposed. Several systems treat the bishop as slightly more powerful than a knight. [19] [20] Note: Where a value for the king is given, this is used when considering piece development, its power in the endgame, etc.

  9. Tie-breaking in Swiss-system tournaments - Wikipedia

    en.wikipedia.org/wiki/Tie-breaking_in_Swiss...

    Swiss system tournaments, a type of group tournament common in chess and other board games, and in card games such as bridge, use various criteria to break ties between players who have the same total number of points after the last round. This is needed when prizes are indivisible, such as titles, trophies, or qualification for another tournament.