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  2. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  3. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...

  4. Percentage - Wikipedia

    en.wikipedia.org/wiki/Percentage

    To calculate a percentage of a percentage, convert both percentages to fractions of 100, or to decimals, and multiply them. For example, 50% of 40% is: ⁠ 50 / 100 ⁠ × ⁠ 40 / 100 ⁠ = 0.50 × 0.40 = 0.20 = ⁠ 20 / 100 ⁠ = 20%. It is not correct to divide by 100 and use the percent sign at the same time; it would literally imply ...

  5. Doubling time - Wikipedia

    en.wikipedia.org/wiki/Doubling_time

    The notion of doubling time dates to interest on loans in Babylonian mathematics. Clay tablets from circa 2000 BCE include the exercise "Given an interest rate of 1/60 per month (no compounding), come the doubling time." This yields an annual interest rate of 12/60 = 20%, and hence a doubling time of 100% growth/20% growth per year = 5 years.

  6. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

  7. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations ...

  8. Mass fraction (chemistry) - Wikipedia

    en.wikipedia.org/wiki/Mass_fraction_(chemistry)

    Mass fraction can also be expressed, with a denominator of 100, as percentage by mass (in commercial contexts often called percentage by weight, abbreviated wt.% or % w/w; see mass versus weight). It is one way of expressing the composition of a mixture in a dimensionless size ; mole fraction (percentage by moles , mol%) and volume fraction ...

  9. Approximations of π - Wikipedia

    en.wikipedia.org/wiki/Approximations_of_π

    At about the same time, the Egyptian Rhind Mathematical Papyrus (dated to the Second Intermediate Period, c. 1600 BCE, although stated to be a copy of an older, Middle Kingdom text) implies an approximation of π as 256 ⁄ 81 ≈ 3.16 (accurate to 0.6 percent) by calculating the area of a circle via approximation with the octagon. [5] [12]