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  2. Task Control Block - Wikipedia

    en.wikipedia.org/wiki/Task_Control_Block

    The system maintains a pair [d] of TCB pointers known as TCB old and TCB new. A TCB new pointer of zero causes the dispatcher to search for an eligible task. When the dispatcher finds an eligible task, it sets the old and new TCB pointers. loads the registers from the TCB and loads the PSW from the top RB.

  3. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The dispatcher should be as fast as possible since it is invoked during every process switch. During the context switches, the processor is virtually idle for a fraction of time, thus unnecessary context switches should be avoided. The time it takes for the dispatcher to stop one process and start another is known as the dispatch latency.

  4. Computer-aided dispatch - Wikipedia

    en.wikipedia.org/wiki/Computer-aided_dispatch

    A dispatch facility used by Denver RTD features a radio communication consoles and a GPS-based AVL system. Left picture is dispatcher console position. Right picture is supervisor's console. At right is a drawing showing basic controls for a single channel. Ambulance dispatch center in Austria. Console with CAD and voice switch

  5. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program.

  6. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    In computing, an event is a detectable occurrence or change in the system's state, such as user input, hardware interrupts, system notifications, or changes in data or conditions, that the system is designed to monitor. Events trigger responses or actions and are fundamental to event-driven systems.

  7. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    When the program calls StoreRecord on the object, something needs to choose which behavior gets enacted. If one thinks of OOP as sending messages to objects, then in this example the program sends a StoreRecord message to an object of unknown type, leaving it to the run-time support system to dispatch the message to the right object. The object ...

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