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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Pages in category "Nintendo DS emulators" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. D. Delta (emulator) R.
Riley Testut started developing GBA4iOS, the predecessor of Delta, during his senior year at Richardson High School along with his friend Paul Thorsen. [4] [5] It was a emulator of the Game Boy Advance for the iPhone. iOS users had to sideload the emulator via a loophole called the "Date Trick", where the app is allowed to be downloaded and installed via the Safari browser, without needing to ...
The RetroN 5, a system that plays various game systems through software emulation. Originally planned as the RetroN 4, with four cartridge slots supporting NES, SNES, Genesis, and Game Boy/Game Boy Color/Game Boy Advance games. [16] [17] It was officially unveiled in March 2013 as the RetroN 5, with a fifth slot added for Famicom cartridges.
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This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
Dragon Quest IX: Sentinels of the Starry Skies on Nintendo DS [9] Professor Layton series on Nintendo DS and Nintendo 3DS [10] Fire Emblem Awakening on Nintendo 3DS. [11] Wii no Ma and Nintendo Channel on Wii. eCrew Development Program, the extremely rare Japanese McDonald's training game for the Nintendo DS. The Legendary Starfy on Nintendo DS.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.