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The MUD's title; if it has had more than one title, the most recent title. Disambiguation is included only when MUDs in this list have the same title. Founded The date the MUD was founded or first made publicly accessible. Closed The date the MUD ceased to be publicly accessible. A blank entry indicates the MUD continues to operate. Business model
Chronology of MUDs → List of MUDs – This is a list of MUDs, not about the chronological development of the genre in general. Soetermans. T / C 16:26, 8 January 2016 (UTC) Sounds good to me. ~ Mable (chat) 11:01, 9 January 2016 (UTC) The above discussion is preserved as an archive of a requested move. Please do not modify it.
Mud (probably from Middle Low German mudde, mod(de) 'thick mud', or Middle Dutch) [1] is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally called lutites ).
This category is intended to include specifically games which are or have been significantly referred to as "graphical MUDs", or simply as MUDs while clearly having graphics, including some (but certainly not all) MMORPGs — generally games released in earlier years when the term "graphical MUD" had more currency.
A multi-user dungeon (MUD, / m ĘŚ d /), also known as a multi-user dimension or multi-user domain, [1] [2] is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat.
Between 1984 and 1987, MUD was hosted on the DEC-20 of Dundee College of Technology [13] which was one of the few institutions to allow outside access. In 1984, Compunet , a UK-based network primarily for Commodore 64 users, licensed MUD1 and ran it from late 1984 until 1987, when CompuNet abandoned the DEC-10 platform they were using.
Generally, a MUD client is a very basic telnet client that lacks VT100 terminal emulation and the capability to perform telnet negotiations. On the other hand, MUD clients are enhanced with various features designed to make the MUD telnet interface more accessible to users, and enhance the gameplay of MUDs, [ 1 ] with features such as syntax ...
A MOO ("MUD, object-oriented" [1] [2]) is a text-based online virtual reality system to which multiple users (players) are connected at the same time.. The term MOO is used in two distinct, but related, senses.