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Triplanetary was a science fiction rocket ship racing game [2] that was sold commercially between 1973 and 1981. It used similar rules to Racetrack but on a hexagonal grid and with the spaceships being placed in the center of the grid cells rather than at the vertices. The game used a laminated board which could be written on with a grease pencil.
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track.This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". [1]
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Luck plays almost no role in this test of racing skills on three famous tracks." [2] In Issue 6 of Games International, Pete Birks compared five of the most popular car racing games, and said of Speed Circuit that it "tries hardest to be realistic." Birks had several recommendation for best play, saying, "An entire article could be written on ...
[5]: 211 A common theme for game boards is a map depicting the conceptual area where the action of a board game happens (a world, a city, a house, a ship, etc.). [5]: 2 Extensions of the game board are sometimes called a side board; they are often used to track points. [5]: 32 A map-building game in progress (Carcassonne South Seas)
With an average game play time of 15 minutes and silly challenges like having to play air guitar, this is a board game that the whole family will love. $15 at Amazon Amazon
One game board of thin cardboard with two folds, measuring 28 by 19 inches (71 by 48 cm) overall and depicting a stylised early 1960s Formula One motor racing track in plan view Six 1 by 5 ⁄ 8 inch (2.5 by 1.6 cm) plastic playing pieces in the form of late 1950s / early 1960s style Formula One racing cars coloured green, yellow, red, orange ...
For Super Bowl play-by-play broadcasters Jim Nantz, Joe Buck, and Al Michaels, game cards or "boards" play a vital part in the storytelling process during games.