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Triplanetary was a science fiction rocket ship racing game [2] that was sold commercially between 1973 and 1981. It used similar rules to Racetrack but on a hexagonal grid and with the spaceships being placed in the center of the grid cells rather than at the vertices. The game used a laminated board which could be written on with a grease pencil.
[[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board game diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Luck plays almost no role in this test of racing skills on three famous tracks." [2] In Issue 6 of Games International, Pete Birks compared five of the most popular car racing games, and said of Speed Circuit that it "tries hardest to be realistic." Birks had several recommendation for best play, saying, "An entire article could be written on ...
Build 'n Race is a game of high-speed racing through insane environments - huge jumps, ramps, raised hairpin turns, half-pipes and a multitude of other reflex testing track designs. Track creation tools allow the player to easily build courses using more than 1,000 different construction blocks, which can then be played in single or multiplayer ...
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track.This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". [1]
[5]: 211 A common theme for game boards is a map depicting the conceptual area where the action of a board game happens (a world, a city, a house, a ship, etc.). [5]: 2 Extensions of the game board are sometimes called a side board; they are often used to track points. [5]: 32 A map-building game in progress (Carcassonne South Seas)
Weapon-based racing games include games such as Full Auto, Rumble Racing, Grip: Combat Racing, Re-Volt and Blur. There are also Vehicular combat games that employ racing games elements: for example, racing has been featured as a game mode in popular vehicular combat franchises such as Twisted Metal, Destruction Derby and Carmageddon.
Creating a concept for a Board Game can be a challenging step in the design process. This will form a basis of what the game is based upon and will influence future development. Characteristics that are developed include theme (e.g.. sci-fi, fantasy, war, sports, etc.) or a set of game mechanics (e.g. card drafting, deck building, dice combat ...