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  2. File:PRINCE2 Process Model Diagram.pdf - Wikipedia

    en.wikipedia.org/wiki/File:PRINCE2_Process_Model...

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  3. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  4. ICONIX - Wikipedia

    en.wikipedia.org/wiki/ICONIX

    ICONIX is a software development methodology which predates both the Rational Unified Process (RUP), Extreme Programming (XP) and Agile software development. Like RUP, the ICONIX process is UML Use Case driven but more lightweight than RUP. ICONIX provides more requirement and design documentation than XP, and aims to avoid analysis paralysis ...

  5. Class-responsibility-collaboration card - Wikipedia

    en.wikipedia.org/wiki/Class-responsibility...

    Class-responsibility-collaboration (CRC) cards are a brainstorming tool used in the design of object-oriented software. They were originally proposed by Ward Cunningham and Kent Beck as a teaching tool [1] but are also popular among expert designers [2] and recommended by extreme programming practitioners. [3]

  6. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  7. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit testing is the cornerstone of extreme programming, which relies on an automated unit testing framework. This automated unit testing framework can be either third party, e.g., xUnit, or created within the development group. Extreme programming uses the creation of unit tests for test-driven development. The developer writes a unit test that ...

  8. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" is a particular instance as adopted by a ...

  9. File:Extreme Programming.svg - Wikipedia

    en.wikipedia.org/wiki/File:Extreme_Programming.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.