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Assassin's Creed: Heritage Collection: Compilation of the first five games of the main series into one collection, featuring Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 8, 2013. [114]
Assassin's Creed: Altaïr's Chronicles (Android, iOS, DS, Palm Pre) Assassin's Creed: Brotherhood (keypad-based mobile phones, touchscreen Java phones, Android) Assassin's Creed II (keypad-based mobile phones, touchscreen Java phones, Android) Assassin's Creed III (keypad-based mobile phones, touchscreen Java phones, Android) Assassin's Creed ...
Using a newly updated Anvil game engine, Assassin's Creed II began development shortly after the release of Assassin's Creed. As part of the marketing campaign for the game, Ubisoft released a three-part live-action short film , titled Assassin's Creed: Lineage , which serves as a prequel to the main story and stars most of the game's cast.
ClockworkMod Recovery is an Android custom recovery image. Once installed, this recovery image replaces the Android device's stock recovery image. Using this recovery image, various system-level operations can be performed. For example, one can create and restore partition backups, root, install, and upgrade custom ROMs. [6] [7]
Assassin's Creed: Brotherhood is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. [1] [2] It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II.
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Download QR code; Print/export Download as PDF; Printable version; In other projects ... Assassin's Creed II; Assassin's Creed III; Assassin's Creed IV: Black Flag;
AnvilNext 2.0 made its debut in 2014 with Assassin's Creed Unity. [22] AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment.