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The game originally was based on the Kelvin timeline [3] from the Star Trek franchise, and includes iconic characters from the series: Kirk, Spock, McCoy, Scotty, Sulu, Uhura, Nero, and more. In the likeness of 2016's Star Trek Beyond, players can collect and upgrade characters and deploy on ships for a RPG role-playing game-style element.
Star Trek: Starfleet Command is a computer game based on the table-top wargame Star Fleet Battles. It was developed by 14° East and Quicksilver Software and published by Interplay Entertainment. It was released in 1999 for Microsoft Windows. It simulates starship operations, ship-to-ship combat, and fleet warfare in the Star Trek universe.
The Star Trek: Starfleet Command computer game is based upon Star Fleet Battles. In Star Trek: The Role Playing Game, produced by FASA, players actually had individual bridge functions during combat. This at one point became a separate game known as Starship Tactical Combat Simulator. The Captain determined the strategy, the Engineer was ...
Star Fleet Battles was inducted into the Academy of Adventure Gaming, Arts, & Design Hall of Fame in 2005, with the citation that "Star Fleet Battles literally defined the genre of spaceship combat games in the early 1980s, and was the first game that combined a major license with 'high re-playability'."
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Star Trek: Starfleet Command, a computer game based on the table-top wargame Star Fleet Battles; Star Trek: Starfleet Command II: Empires at War, the sequel to Starfleet Command and second in the series of real-time space combat games Star Trek: Starfleet Command: Orion Pirates, a stand-alone expansion for the computer game Star Trek: Starfleet ...
On October 26, 2006 Strategy First re-released Fleet Command as SCS-Fleet Command, without the "Jane's" branding. It was released as part of a three-game retail package called Naval Combat Pack, which also included 688(I) Hunter/Killer and Sub Command and also includes a video CD A Century of Silent Service.
IGN praised the game's graphics and the lasting appeal of the game but also noted a steep learning-curve. [11] John Lee of NextGen called it "a dandy space game, intense and challenging – but it's not for everyone. Whether you're a hardcore strategy addict with quick keyboard fingers or just a Star Trek wonk, you'll love it. If you dread ...
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