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Length-prefixed "short" Strings (up to 64 bytes), marker-terminated "long" Strings and (optional) back-references Arbitrary-length heterogenous arrays with end-marker Arbitrary-length key/value pairs with end-marker Structured Data eXchange Formats (SDXF) Big-endian signed 24-bit or 32-bit integer Big-endian IEEE double
The int type is required to be at least as wide as short and at most as wide as long, and is typically the width of the word size on the processor of the machine (i.e. on a 32-bit machine it is often 32 bits wide; on 64-bit machines it is sometimes 64 bits wide).
If an array is partitioned for more than one thread to operate on, having the sub-array boundaries unaligned to cache lines could lead to performance degradation. Here is an example to allocate memory (double array of size 10) aligned to cache of 64 bytes.
The register width of a processor determines the range of values that can be represented in its registers. Though the vast majority of computers can perform multiple-precision arithmetic on operands in memory, allowing numbers to be arbitrarily long and overflow to be avoided, the register width limits the sizes of numbers that can be operated on (e.g., added or subtracted) using a single ...
The sizeof operator on such a struct gives the size of the structure as if the flexible array member were empty. This may include padding added to accommodate the flexible member; the compiler is also free to re-use such padding as part of the array itself.
Regarding the data type, there are two variants depending on the source of the ply file. The type can be specified with one of char uchar short ushort int uint float double, or one of int8 uint8 int16 uint16 int32 uint32 float32 float64. For an object with ten polygonal faces, one might see: element face 10 property list uchar int vertex_index
The advantage over 8-bit or 16-bit integers is that the increased dynamic range allows for more detail to be preserved in highlights and shadows for images, and avoids gamma correction. The advantage over 32-bit single-precision floating point is that it requires half the storage and bandwidth (at the expense of precision and range). [5]
It was designed to support a 32-bit "single precision" format and a 64-bit "double-precision" format for encoding and interchanging floating-point numbers. The extended format was designed not to store data at higher precision, but rather to allow for the computation of temporary double results more reliably and accurately by minimising ...