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  2. Mean line segment length - Wikipedia

    en.wikipedia.org/wiki/Mean_line_segment_length

    The first two values, Δ(1) and Δ(2), refer to the unit line segment and unit square respectively. For the three-dimensional case, the mean line segment length of a unit cube is also known as Robbins constant, named after David P. Robbins. This constant has a closed form, [6]

  3. Triple bar - Wikipedia

    en.wikipedia.org/wiki/Triple_bar

    The closely related code point U+2262 ≢ NOT IDENTICAL TO (≢, ≢) is the same symbol with a slash through it, indicating the negation of its mathematical meaning. [ 1 ] In LaTeX mathematical formulas, the code \equiv produces the triple bar symbol and \not\equiv produces the negated triple bar symbol ≢ {\displaystyle \not ...

  4. Linear equation - Wikipedia

    en.wikipedia.org/wiki/Linear_equation

    The two-point form of the equation of a line can be expressed simply in terms of a determinant. There are two common ways for that. There are two common ways for that. The equation ( x 2 − x 1 ) ( y − y 1 ) − ( y 2 − y 1 ) ( x − x 1 ) = 0 {\displaystyle (x_{2}-x_{1})(y-y_{1})-(y_{2}-y_{1})(x-x_{1})=0} is the result of expanding the ...

  5. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    Also, let Q = (x 1, y 1) be any point on this line and n the vector (a, b) starting at point Q. The vector n is perpendicular to the line, and the distance d from point P to the line is equal to the length of the orthogonal projection of on n. The length of this projection is given by:

  6. Cross-ratio - Wikipedia

    en.wikipedia.org/wiki/Cross-ratio

    The fixed points of the 3-cycles are exp(±iπ/3), corresponding under M to the poles of the sphere: exp(iπ/3) is the origin and exp(−iπ/3) is the point at infinity. Each 3 -cycle is a 1/3 turn rotation about their axis, and they are exchanged by the 2 -cycles.

  7. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Steps 1-2: Divide the points into two subsets. The 2-dimensional algorithm can be broken down into the following steps: [2] Find the points with minimum and maximum x coordinates, as these will always be part of the convex hull. If many points with the same minimum/maximum x exist, use the ones with the minimum/maximum y, respectively.

  8. Operators in C and C++ - Wikipedia

    en.wikipedia.org/wiki/Operators_in_C_and_C++

    Most of the operators available in C and C++ are also available in other C-family languages such as C#, D, Java, Perl, and PHP with the same precedence, associativity, and semantics. Many operators specified by a sequence of symbols are commonly referred to by a name that consists of the name of each symbol.

  9. Identity line - Wikipedia

    en.wikipedia.org/wiki/Identity_line

    The Keynesian cross diagram includes an identity line to show states in which aggregate demand equals output. In a 2-dimensional Cartesian coordinate system, with x representing the abscissa and y the ordinate, the identity line [1] [2] or line of equality [3] is the y = x line. The line, sometimes called the 1:1 line, has a slope of 1. [4]