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Silent Hunter III features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the German battleship Bismarck, or the sinking of HMS Royal Oak in Scapa Flow. German World War II veteran and sub commander Jürgen Oesten was a technical advisor for the game. [1]
Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy .
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The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
Video games: Game Boy Advance (Castlevania: Circle of the Moon, Pitfall: The Mayan Adventure, Chu Chu Rocket, Super Mario Advance, F-Zero: Maximum Velocity, Tony Hawk's Pro Skater 2, Earthworm Jim, GT Advance Championship Racing), Online games (Ultima Online, EverQuest, Battle.net, World War II Online), Lunar Lockout, PC games (Silent Hunter II ...
Print/export Download as PDF; Printable version; In other projects ... Silent Hunter may refer to: Silent Hunter (video game) Silent Hunter (laser weapon) This page ...
Silent Hunter II was first announced in 1999, [8] and originally developed by Aeon Electronic Entertainment, the developers of Silent Hunter, but they had to leave the project unfinished, and Ultimation Inc. finished it. After considerable delays it was released in November 2001 after three years of work.
GameSpot's Brett Todd said, "Silent Hunter 5 has promise, but this buggy and unstable game needs to be sent back to the drydock for some serious refitting." [3] 3DJuegos' Álvaro Castellano Córdova said that "Silent Hunter 5 is the most accurate simulation of World War