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Toca Boca is a Swedish children's mobile video game developer. [3] [4] The company is owned by Spin Master and is based in Stockholm, Sweden. Toca Boca was founded July 18, 2010 by Emil Ovemar and Björn Jeffery, both of whom worked for the Bonnier Group. [5] They released their first application, “Helicopter Taxi” in March 2011.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
TOCA 2: Touring Cars (TOCA 2: Touring Car Challenge in North America) is a British racing video game developed and published by Codemasters for PlayStation and Microsoft Windows. It is the second game in the TOCA series, based on the 1998 season of the British Touring Car Championship. Mainly an annual franchise update of cars and tracks, the ...
TOCA World Touring Cars is a 2000 racing video game developed and published by Codemasters for PlayStation and Game Boy Advance.It is the third game in the TOCA series.. TOCA World Touring Cars features various Touring Car championships from around the world, but despite carrying the TOCA name, a fully licensed British Touring Car Championship (TOCA) series was not included.
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The game was the first instalment of an eponymous series that was followed by TOCA 2 Touring Cars in 1998. [29] The TOCA Touring Car Championship game engine also served as the basis for the design of the 1998 rallying video game Colin McRae Rally. This production, which proved to be a critical and commercial success, is characterised by a ...
Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and PC.
With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]