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Some researchers propose that video games tap into motivations shaped by ancestral conditions. From an evolutionary standpoint, play serves multiple adaptive functions—such as honing skills, managing stress, and building social bonds—and video games offer a novel, virtual environment for these activities. By simulating probable ancestral ...
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
On Feb. 21, students arrived at school and were greeted by members of the Student Council and Student Athlete Leadership Team, who encouraged them to sign a pledge to unplug and intentionally ...
Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]
The more popular dopamine detox plans emphasize eliminating all alcohol consumption, exercising, internet, movies, music, phone, social media, sugary and processed foods, and video games for 24 to ...
Proponents of dopamine fasting see a benefit from taking periodic breaks from technologies which are seen as addictive, such as smartphones. Dopamine fasting is the general practice of "fasting" or abstaining from any impulsive and behavioral addictions in order to cope with such addictions and thus attempt to reset to a healthier lifestyle.
Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.
Researchers from Durham University in the U.K. wanted to understand the effects of a one-week social media hiatus—whether it improved overall well-being and mood or produced withdrawal-like ...