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In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [ 1 ] [ 2 ] It is an object-oriented alternative to C's FILE -based streams from the C standard library .
UCHAR_MAX, USHRT_MAX, UINT_MAX, ULONG_MAX, ULLONG_MAX(C99) – maximum possible value of unsigned integer types: unsigned char, unsigned short, unsigned int, unsigned long, unsigned long long; CHAR_MIN – minimum possible value of char; CHAR_MAX – maximum possible value of char; MB_LEN_MAX – maximum number of bytes in a multibyte character
unsigned int, unsigned long, unsigned long long, uintmax_t: GCC documentation considers result undefined clz and ctz on 0. 0 (ffs) Visual Studio 2005: _BitScanForward [25] _BitScanReverse [26] Compiler intrinsics: unsigned long, unsigned __int64: Separate return value to indicate zero input: Undefined Visual Studio 2008: __lzcnt [27] Compiler ...
In computer science, an integer literal is a kind of literal for an integer whose value is directly represented in source code.For example, in the assignment statement x = 1, the string 1 is an integer literal indicating the value 1, while in the statement x = 0x10 the string 0x10 is an integer literal indicating the value 16, which is represented by 10 in hexadecimal (indicated by the 0x prefix).
This type is not supported by compilers that require C code to be compliant with the previous C++ standard, C++03, because the long long type did not exist in C++03. For an ANSI/ISO compliant compiler, the minimum requirements for the specified ranges, that is, −(2 63 −1) [ 11 ] to 2 63 −1 for signed and 0 to 2 64 −1 for unsigned, [ 12 ...
Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.
They may either supply a small number of predefined subtypes restricted to certain ranges (such as short and long and their corresponding unsigned variants in C/C++); or allow users to freely define subranges such as 1..12 (e.g. Pascal/Ada). If a corresponding native type does not exist on the target platform, the compiler will break them down ...
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point.