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  2. Vector (mathematics and physics) - Wikipedia

    en.wikipedia.org/wiki/Vector_(mathematics_and...

    In mathematics and physics, a vector space (also called a linear space) is a set whose elements, often called vectors, can be added together and multiplied ("scaled") by numbers called scalars. The operations of vector addition and scalar multiplication must satisfy certain requirements, called vector axioms.

  3. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  4. Category:Vectors (mathematics and physics) - Wikipedia

    en.wikipedia.org/wiki/Category:Vectors...

    In mathematics and physics, the concept of a vector is an important fundamental and encompasses a variety of distinct but related notions. Wikimedia Commons has media related to Vectors . Subcategories

  5. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  6. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    A Euclidean vector may possess a definite initial point and terminal point; such a condition may be emphasized calling the result a bound vector. [12] When only the magnitude and direction of the vector matter, and the particular initial or terminal points are of no importance, the vector is called a free vector .

  7. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    Box2D was first released as "Box2D Lite", a demonstration engine to accompany a physics presentation given by Erin Catto at GDC 2006. On September 11, 2007, it was released as open source on SourceForge. On January 17, 2010, Box 2D moved the project to Google Code for hosting. [5] On July 12, 2015, hosting was moved again, this time to GitHub. [6]

  8. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  9. Vector calculus - Wikipedia

    en.wikipedia.org/wiki/Vector_calculus

    Vector calculus or vector analysis is a branch of mathematics concerned with the differentiation and integration of vector fields, primarily in three-dimensional Euclidean space, . [1] The term vector calculus is sometimes used as a synonym for the broader subject of multivariable calculus, which spans vector calculus as well as partial differentiation and multiple integration.